![]() ![]() The latest version of Shattered requires 2 upgrade scrolls to lower strength requirements by 1 point so tier 5 weapons have become almost worthless. Tier 2 is too weak and tier 5 will typically take too long to use effectively and you will use all your health potions trying to get to that point. Tier 4 is ideal but tier 3 is still very doable. You don't need great armor or upgraded rings or artifacts if you can 1 or 2 shot every mob with surprise attacks. The 2nd strategy here ties in with the first: spend all your SoU on your weapon, never on anything else. Trading blows at the higher levels is bad. Using surprise/ambush attacks is essential to killing mobs while taking as little damage as possible and it becomes even more important in the higher levels as mobs have very high evasion and can hit very hard. I assume this was done to prevent you from using a weapon that is way too heavy for you and one-shotting everything at the lower levels (a good change). The latest version of shattered requires that you have the correct strength to use your weapon for this to apply. If the mob cannot see you and has to spent their turn moving into position to see you, your next attack cannot miss. The key here is breaking their line of sight with you. Even better, you can use a single tile of high grass in the middle of a room to dance around and land multiple surprise attacks. Most posts will reference using doorways to land guaranteed hits and this is your bread and butter, but you can also use 180 degree walls (like making a U-turn). The most important thing to learn first is how to use line of sight when fighting. There are plenty of ways to win the game and other strategies out there. The moderator asked me to consolidate all guides to one post. Expect to see the first of those posts in November.Sorry for the repost of the basics. V2.0.0 will likely have a few blog posts as I make progress on implementing the new hero. This doesn’t mean that the quest rework is never going to happen though, I’m just readjusting my priorities and will likely get to it in 2023 instead. I also heavily implied a new hero would come this year back in the ‘Shattered Pixel Dungeon in 2022’ blog post. We’re now in the last quarter of 2022 though, and I suspect people would much rather see a new hero release next. I was originally planning for the next update to be v1.5.0, and include a rework to the blacksmith’s quest. I want to mostly focus on the Duelist, so don’t expect as much side content as in previous updates, but I’m sure that there will be some amount of smaller additions and adjustments. I don’t yet have any specific plans for other content in v2.0.0. Like all the other heroes, the duelist will have 2 subclasses, 3 armor abilities, and 26 talents! The new hero in v2.0.0 will be the Duelist! The duelist will be able to use weapons in ways other heroes cannot, through charge-based special abilities, and other mechanics via her talents and subclasses. ![]() The next Shattered update will be v2.0.0, which is going to focus almost entirely on adding a new hero! Anti-Magic now applies to your own rings and artifacts.Telekinetic grab now grabs all items at a location, not just one.Ring of Wealth now gives better equipment when highly upgraded.Hero select now has a new interface for landscape/desktop users.The blocking enchantment has been redesigned.A new short guided tutorial has been added at the start of the game.The Berserker has been been partially redesigned, berserking is now manually activated.The Sandals of Nature have a new active ability based on seed effects.The Ring of Arcana has been added, it powers up enchantments and glyphs.A new lore system has been added, with 30 pages of lore text to find.v1.4.0 is releasing 90 days after v1.3.0, which released on July 6th, 2022.You can check out the changes screen in-game for a fully detailed list. Here’s a condensed runthrough of the major changes this update. Coming Soon to Shattered: Lore and the Big Patch!.I talked about this update in two previous blog posts: There are 30 pages of story text to find, a new ring, various reworks, a new tutorial, and over a hundred smaller tweaks and fixes! V1.4.0 is focused on new in-game lore and loads of other miscellaneous improvements. You can discuss this blog post on the Pixel Dungeon Subreddit, or on the Steam Community Forums! What’s new in v1.4.0 Hey Dungeoneers, v1.4.0 has been released! You can get it on: on Google Play, the App Store, Steam, and GitHub! Note that v1.4.0 is currently held up in review by Google on Google Play, it should become available there within another day or two tops. ![]()
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